weird thoughts from the hopelessly insane Born of a wolf, under a dead bloody sun, on a hilarious night of exorcism gone a bit stupid. Perhaps a beast made of rotten strawberries, the rest of this pathetically unclean information should not be asked.
Tuesday, 8 December 2015
Thursday, 15 October 2015
Notes on Films
The Martian is a
simple film. It's terrific as an entertainment, keeping to the one situation,
getting the stranded astronaut home, and building from that, with a variety of
characters. The best thing about it is that it has a sense of wonder about
people's reaction, not the planets, and never tries to pretension itself out of
its b-movie plot roots. Instead its humorous, humane, keeps to the point, and
delivers characters that are naturalistic and who don't always stick to what
should be their type in this kind of story. the stranded astronaut is curious,
resourceful against the odds, but sometimes a dick. But you still like him, in
fact it makes him more likable to see his crabby side. The people trying to
rescue him are trying their best to help but deal with the real world and its
compromises, so their eventual sacrifices and moments of heroism make the story
more emotional. the direction and writing is subtle. It's just one of those
this one works types of films. Everything came together.
Avengers 2
is a cluttered mess if you're gonna be objective about it but is just so damned
entertaining despite its flaws. It has fun action, a good if underused villain,
some terrific character moments and jokes, and some wonderful small character
moments. It's just that it has enough plot for a 3 hour film so things get
compressed and sometimes lose their intended impact. It's probably the most
under-rated blockbuster of the year, and it finally gives us some good Hawkeye
moments. One of the interesting things is that the key emotional relationship
that comes through both films is Hawkeye-Black widow. The superheroes have
their moments but this one seems to be the one that underpins a lot of the
stories, even though a lot is done subtly.
Murnau's Faust is a
masterpiece AND very entertaining. Mephisto wagers with the heavens for the
earth that he can corrupt the most kindest soul, Faust. He succeeds, leading to
some astonishing moments of horror and fantasy, but cannot overcome a prime
emotional connection that Faust makes, which is love. While this could sound
tawdry, it's a beautiful, primal film, with astonishing images such as Mephisto
and his dark wings spreading over the town. It works due to simplicity.
Prehistoric
Women is
indefensible. It's terrible yet oddly compelling. Hammer made it, trying to
switch from British horror to fantasy but they get everything wrong, cluttering
the dumb story scene after dull scene. It's odd that it goes from the real
world to an alternative world and even though this is a fantasy trope, I
couldn't help but compare it in some way to The Matrix but racist and out of its mind awkward on the idea of alternative worlds. It's a film that you should see because of how weird it is.
Friday, 31 July 2015
2015 So far
As usual with films there's been good and there's been bad.
The
strongest films of the year so far have been Mad Max Fury Road, John Wick and Inherent
Vice. Fury Road and john Wick are action films so wonderfully done that it's a
miracle they were released within a year of each other. That's unusual for two
classics. Both have stripped down narratives,
use clear action progression, are carefully paced and have terrific lead
characters who say very little but give exactly what is needed. Mad Max
probably edges ahead for its truly insane action and for having two great
characters (Max and Furiosa) but both are movies that will be watched years
from now with awe. Following The Raid 2 and Ninja 2, we seem to be beyond shaky-cam
and into a era of great action movies.
Now to the
dreck for a moment. Worst film for me so far has been American Sniper. While
there are many incompetent films this one had decent work done in it yet was
dull, obvious, choppy in its story-telling and didn't do any justice to its
potential, that of the effects on war on the psyche of a normal man who is a
professional soldier. A film such as The Hurt Locker or the TV mini-series
Generation Kill dealt with the situation with nuance. this was dial-a-cliche.
Back to the
great. Inherent Vice is a great character comedy, with a wonderful oddball
story and unique characters. Explaining much about it does a disservice, as the
film is an experience above all. It has great moments of melancholy beneath the
humour, and might be Paul Thomas Anderson's greatest achievement so far, as a strain
for significance that cancels what is apparent in character work that affected earlier films is nowhere to be
seen.
Let's go to
the very flawed. Jurassic World and Terminator
Genysis are deeply lazy films in their writing. Neither can be bothered truly
re-inventing themselves. Terminator tries a little harder but its inability to
do much with its base ideas in its second half squanders goodwill from first
half changes to the series lore. It could have been an interesting sci-fi movie
but ends up mediocre. But it's better than the last two films in the series and
at least had some momentum and recognition of the underlying sadness of the
original film. Jurassic World is a mechanical sequel that does nothing new and
yet manages to be acceptable to the masses. Its fine if you turn your brain off
but is deeply stupid if you dont. It's a depressing film as it suggests no-one
cares what they are watching and how it's made, as the execution is barely
competent yet the highest-grossing film of the year so far.
Back to the
good. Predestination and Mission Impossible Rogue Nation are films that won't
be seen as classics but are very good at what they do. Predestination is a
sci-fi time travel film that shows up how limited Terminator Genysis is by
taking on the twisted logic of time travel to its logical conclusion, that it
will drive you mad and then to spiritual exhaustion. Hopefully it's a major
cult film in the making but I don't want to write too much about it as it
potentially spoilery. Mission Impossible Rogue Nation is, like numbers one and
four in the series, a text-book example of how to make an excellent
entertainment. It's only real purpose is to go from one terrific suspense/action
scene to the next, and they're all very entertaining and twisted, but has lots
of humour, plot turns, and lots of details lesser films would ignore. It also
has a great motorbike chase and opera scene, doing what it needs with a clear
knowledge of what people want from it.
There have
been some other good entertainments that are worth a look. Ex Machina (good
first two-thirds, duff ending), Avengers Age Of Ultron (messy plot but great character
moments), Birdman (Not as deep as it thinks it is but entertaining), Fast &
Furious 7 (Silly, too long but loads of fun, especially in the mountain heist)
and Ant Man (Derivative, with no stand-out scene, but very enjoyable). These
films all have very obvious flaws but work as good entertainments.
Friday, 24 July 2015
IS MORPHEUS BEING IGNORED?
These are
notes for a video so please do not take them as being a fully written piece.
They are thoughts.
As the
development costs of Virtual Reality, in public terms Morpheus and Oculus, are
being met by gaming professionals, most professionals talking in detail about the
technology are gamer based. This leads to some important areas being brought up
in detail while other areas are downplayed as it’s not of interest to the
reporters, due to the gamer focus.
Subjects brought
up a lot are technical specs and how the technology will play for games,
basically the nuts and bolts of how it works for games. In the area of power,
Oculus indisputably has an advantage. Computers can be upgraded to a technical
level in graphics that far exceeds gaming consoles. Essentially consoles such
as PS4 and Xbox One and getting to 60 FPS while consoles are focused upon 2K resolution.
That means a great deal in terms in how the systems will play, in smoothness,
in how much memory the system can have, how it can expand what can be done
within games. This PC technical superiority means Oculus always has an
advantage, unless Sony jump to the next console generation quicker than
expected. Even then, PC with its ability to swap in new parts, always has a natural
advantage. Oculus should always be looking better than Morpheus
That would
make you assume that Morpheus is doomed. I don’t think it is.
Brand
awareness and technical interest of the masses is something that is being
glossed over. This is due to excitement about the technology, as well as due to
the fact that it’s still early in VR development. What we have here is the
worst it’s ever going to be.
Brand
awareness is where Sony has a great advantage. It sells in many technological
areas, develops its knowledge with new technology, always remains in front in
this area, invests in product such as films and making games. Oculus seems to
have recognised that by pairing with Microsoft recently but even with this partnership,
there is a limitation in reach for the masses. Microsoft as a brand isnt known
to the masses beyond PC software. Its game production are cult-level at best in
the mainstream. Facebook’s involvement is that of a company expanding what it
can do. It’s not a guarantee nor has a base in this area with the public. Sony
has. If you are going to try a new, expensive product, you are likely going to
go with a producer with a track record and experience with developing new
products to market-place, with a history of customer support in the area.
In technical
interest Sony also has the advantage. Both systems are said to be excellent. While
Oculus has PC advantage in specs, to the average person it means spending a lot
of money on a computer, which is likely confusing, potentially stressful,
reading lots of information on what specs will allow you to do what. Sony links
Morpheus to the PS4. That helps the system, is a simple plug-in, is something
the average consumer may feel more comfortable with. PC might be viewed as
cooler and more cutting edge but for mass sales Morpheus may have the
advantage.
Where the
product goes might be interesting. While its gamer developed, gaming technology
might still be limited to do anything too complicated in the early stages.
KindaFunny have discussed experiencing Morpheus and have suggested that it feels
more like a video experience, and that so much of how it will be used hasn’t yet
been worked out, and will only be solved by player feedback after launch. Putting
the level of detail into a long-term satisfying game might take years to figure
out, with the advanced memory and programming needed, especially if people want
realism. Games today still mainly have an uncanny valley problem on TV’s.
Studying this limited type of programming on VR may be alienating until more
work is done on stabilising it. (Keep it
dark in tones probably will help.) Less realistic first person shooters, space
games, are more likely the best first move, to keep money coming in while graphical
development is worked on.
In the
short-term, gaming might not be where VR sells most, which is where I think Sony
has an advantage. Funhaus recently discussed the subject and suggested that
sports and concerts might be a good way to pay for VR, so as to allow paying
customers to see sports events and concerts that they were unable to attend, using
VR to give an experience that people would pay for. While it would take time to
sort the details, a Morpheus hooked up to a PS4 is a simple way to sell this
service, if there is public interest. There would be simple set-up, a simple
payment method, and a consumer could easily experience it.
I would go
further and suggest narrative filming would be young audience members might
have interest in. If the technology exists, the blockbuster movie could morph
from theatres to VR, following from the logical expansion of KindaFunny
experiences. A franchise like Star Wars, Avengers or Transformers could be expanded
into VR, with players being in their action sequences, and other narrative
moments played out with viewer as an observer near the action. Taking dramatic
lessons learned over centuries from theatre presentation, lighting, long-form
story and pacing, this would not throw people off and would be a good way to
develop narrative into the future.
Such
development would also help pay for the technological development and help with
slowly developing a new visual language that could help develop VR gameplay development,
as the technology and memory capacity is improved, and interesting game
scenarios are developed in to the new form abilities and limitations, perhaps
merging with some narrative forms, in how a purely first-person situation would
develop in a game. Such development to the public would likely work better in
Sony’s Morpheus system as it exists now, with its knowledge of the
entertainment market, and public trust in its ability to develop, to move with
the market, and its ease in linking into a PS4. The market, if it develops,
might be drastically different in 5 years, as the market follows what is seen
as the best delivery service. I would say Sony has the best ability at the
moment to develop with the market, and however this develops, while Oculus
seems exclusively focused on one market, which are games. That may not be for
best long-term.
While Sony
does have mobility advantage, it being stuck with PS4 as its technology is something
that will be a problem, as we cannot see how the development of the technology
and demands of VR as it ramps up. It will affect how PS4 would function, as the
system could easily be left behind. This product limitation will give Oculus
time to adjust to market developments. PS5, if VR succeeds, is likely to arrive
fairly quickly if day to day usage specs for a competitive market are
established.
So to
conclude, both systems have strengths and weaknesses. Any development needs
talented people working on the technology. Dull product in VR in any area of
development would kill enthusiasm for VR. I would assume both will make large
adjustments in the next few years as the products are launched and they get
practical experience in a new market.
Saturday, 3 January 2015
Best of 2014
Slow year
for watching due to health. Will post in a few days in more detail to what I felt of the year film-wise.
Best films
Boyhood
The Grand Budapest Hotel
Under The Skin
Godzilla
Snowpiercer
Map To The Stars
Captain America: Winter Soldier
Gone Girl
Downloaded
The Raid 2
Noah
The Interview
Guardians Of The Galaxy
X-men: Days Of Future Past
22 Jump Street
Dawn of the Planet of the Apes
Worst
Trancendence
The Amazing Spiderman 2
Arrow Season 2/3 that played 2014
Doctor Who Series 8
The Flash Season 1 First half.
Best films
Boyhood
The Grand Budapest Hotel
Under The Skin
Godzilla
Snowpiercer
Map To The Stars
Captain America: Winter Soldier
Gone Girl
Downloaded
The Raid 2
Noah
Terrific Entertainments
Edge of TomorrowThe Interview
Guardians Of The Galaxy
X-men: Days Of Future Past
22 Jump Street
Dawn of the Planet of the Apes
Most Self-Indulgent
Hobbit 3
Best Directors cut
NightbreedWorst
Trancendence
The Amazing Spiderman 2
For TV I
missed many of the most praised shows. So these are what I did or didn't enjoy.
TV shows
Community Season 5Arrow Season 2/3 that played 2014
Doctor Who Series 8
The Flash Season 1 First half.
Overrated
True
Detective
Fun
From Dusk
til Dawn
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