These are
notes for a video so please do not take them as being a fully written piece.
They are thoughts.
As the
development costs of Virtual Reality, in public terms Morpheus and Oculus, are
being met by gaming professionals, most professionals talking in detail about the
technology are gamer based. This leads to some important areas being brought up
in detail while other areas are downplayed as it’s not of interest to the
reporters, due to the gamer focus.
Subjects brought
up a lot are technical specs and how the technology will play for games,
basically the nuts and bolts of how it works for games. In the area of power,
Oculus indisputably has an advantage. Computers can be upgraded to a technical
level in graphics that far exceeds gaming consoles. Essentially consoles such
as PS4 and Xbox One and getting to 60 FPS while consoles are focused upon 2K resolution.
That means a great deal in terms in how the systems will play, in smoothness,
in how much memory the system can have, how it can expand what can be done
within games. This PC technical superiority means Oculus always has an
advantage, unless Sony jump to the next console generation quicker than
expected. Even then, PC with its ability to swap in new parts, always has a natural
advantage. Oculus should always be looking better than Morpheus
That would
make you assume that Morpheus is doomed. I don’t think it is.
Brand
awareness and technical interest of the masses is something that is being
glossed over. This is due to excitement about the technology, as well as due to
the fact that it’s still early in VR development. What we have here is the
worst it’s ever going to be.
Brand
awareness is where Sony has a great advantage. It sells in many technological
areas, develops its knowledge with new technology, always remains in front in
this area, invests in product such as films and making games. Oculus seems to
have recognised that by pairing with Microsoft recently but even with this partnership,
there is a limitation in reach for the masses. Microsoft as a brand isnt known
to the masses beyond PC software. Its game production are cult-level at best in
the mainstream. Facebook’s involvement is that of a company expanding what it
can do. It’s not a guarantee nor has a base in this area with the public. Sony
has. If you are going to try a new, expensive product, you are likely going to
go with a producer with a track record and experience with developing new
products to market-place, with a history of customer support in the area.
In technical
interest Sony also has the advantage. Both systems are said to be excellent. While
Oculus has PC advantage in specs, to the average person it means spending a lot
of money on a computer, which is likely confusing, potentially stressful,
reading lots of information on what specs will allow you to do what. Sony links
Morpheus to the PS4. That helps the system, is a simple plug-in, is something
the average consumer may feel more comfortable with. PC might be viewed as
cooler and more cutting edge but for mass sales Morpheus may have the
advantage.
Where the
product goes might be interesting. While its gamer developed, gaming technology
might still be limited to do anything too complicated in the early stages.
KindaFunny have discussed experiencing Morpheus and have suggested that it feels
more like a video experience, and that so much of how it will be used hasn’t yet
been worked out, and will only be solved by player feedback after launch. Putting
the level of detail into a long-term satisfying game might take years to figure
out, with the advanced memory and programming needed, especially if people want
realism. Games today still mainly have an uncanny valley problem on TV’s.
Studying this limited type of programming on VR may be alienating until more
work is done on stabilising it. (Keep it
dark in tones probably will help.) Less realistic first person shooters, space
games, are more likely the best first move, to keep money coming in while graphical
development is worked on.
In the
short-term, gaming might not be where VR sells most, which is where I think Sony
has an advantage. Funhaus recently discussed the subject and suggested that
sports and concerts might be a good way to pay for VR, so as to allow paying
customers to see sports events and concerts that they were unable to attend, using
VR to give an experience that people would pay for. While it would take time to
sort the details, a Morpheus hooked up to a PS4 is a simple way to sell this
service, if there is public interest. There would be simple set-up, a simple
payment method, and a consumer could easily experience it.
I would go
further and suggest narrative filming would be young audience members might
have interest in. If the technology exists, the blockbuster movie could morph
from theatres to VR, following from the logical expansion of KindaFunny
experiences. A franchise like Star Wars, Avengers or Transformers could be expanded
into VR, with players being in their action sequences, and other narrative
moments played out with viewer as an observer near the action. Taking dramatic
lessons learned over centuries from theatre presentation, lighting, long-form
story and pacing, this would not throw people off and would be a good way to
develop narrative into the future.
Such
development would also help pay for the technological development and help with
slowly developing a new visual language that could help develop VR gameplay development,
as the technology and memory capacity is improved, and interesting game
scenarios are developed in to the new form abilities and limitations, perhaps
merging with some narrative forms, in how a purely first-person situation would
develop in a game. Such development to the public would likely work better in
Sony’s Morpheus system as it exists now, with its knowledge of the
entertainment market, and public trust in its ability to develop, to move with
the market, and its ease in linking into a PS4. The market, if it develops,
might be drastically different in 5 years, as the market follows what is seen
as the best delivery service. I would say Sony has the best ability at the
moment to develop with the market, and however this develops, while Oculus
seems exclusively focused on one market, which are games. That may not be for
best long-term.
While Sony
does have mobility advantage, it being stuck with PS4 as its technology is something
that will be a problem, as we cannot see how the development of the technology
and demands of VR as it ramps up. It will affect how PS4 would function, as the
system could easily be left behind. This product limitation will give Oculus
time to adjust to market developments. PS5, if VR succeeds, is likely to arrive
fairly quickly if day to day usage specs for a competitive market are
established.
So to
conclude, both systems have strengths and weaknesses. Any development needs
talented people working on the technology. Dull product in VR in any area of
development would kill enthusiasm for VR. I would assume both will make large
adjustments in the next few years as the products are launched and they get
practical experience in a new market.
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