weird thoughts from the hopelessly insane Born of a wolf, under a dead bloody sun, on a hilarious night of exorcism gone a bit stupid. Perhaps a beast made of rotten strawberries, the rest of this pathetically unclean information should not be asked.
Tuesday, 8 December 2015
Thursday, 15 October 2015
Notes on Films
The Martian is a
simple film. It's terrific as an entertainment, keeping to the one situation,
getting the stranded astronaut home, and building from that, with a variety of
characters. The best thing about it is that it has a sense of wonder about
people's reaction, not the planets, and never tries to pretension itself out of
its b-movie plot roots. Instead its humorous, humane, keeps to the point, and
delivers characters that are naturalistic and who don't always stick to what
should be their type in this kind of story. the stranded astronaut is curious,
resourceful against the odds, but sometimes a dick. But you still like him, in
fact it makes him more likable to see his crabby side. The people trying to
rescue him are trying their best to help but deal with the real world and its
compromises, so their eventual sacrifices and moments of heroism make the story
more emotional. the direction and writing is subtle. It's just one of those
this one works types of films. Everything came together.
Avengers 2
is a cluttered mess if you're gonna be objective about it but is just so damned
entertaining despite its flaws. It has fun action, a good if underused villain,
some terrific character moments and jokes, and some wonderful small character
moments. It's just that it has enough plot for a 3 hour film so things get
compressed and sometimes lose their intended impact. It's probably the most
under-rated blockbuster of the year, and it finally gives us some good Hawkeye
moments. One of the interesting things is that the key emotional relationship
that comes through both films is Hawkeye-Black widow. The superheroes have
their moments but this one seems to be the one that underpins a lot of the
stories, even though a lot is done subtly.
Murnau's Faust is a
masterpiece AND very entertaining. Mephisto wagers with the heavens for the
earth that he can corrupt the most kindest soul, Faust. He succeeds, leading to
some astonishing moments of horror and fantasy, but cannot overcome a prime
emotional connection that Faust makes, which is love. While this could sound
tawdry, it's a beautiful, primal film, with astonishing images such as Mephisto
and his dark wings spreading over the town. It works due to simplicity.
Prehistoric
Women is
indefensible. It's terrible yet oddly compelling. Hammer made it, trying to
switch from British horror to fantasy but they get everything wrong, cluttering
the dumb story scene after dull scene. It's odd that it goes from the real
world to an alternative world and even though this is a fantasy trope, I
couldn't help but compare it in some way to The Matrix but racist and out of its mind awkward on the idea of alternative worlds. It's a film that you should see because of how weird it is.
Friday, 31 July 2015
2015 So far
As usual with films there's been good and there's been bad.
The
strongest films of the year so far have been Mad Max Fury Road, John Wick and Inherent
Vice. Fury Road and john Wick are action films so wonderfully done that it's a
miracle they were released within a year of each other. That's unusual for two
classics. Both have stripped down narratives,
use clear action progression, are carefully paced and have terrific lead
characters who say very little but give exactly what is needed. Mad Max
probably edges ahead for its truly insane action and for having two great
characters (Max and Furiosa) but both are movies that will be watched years
from now with awe. Following The Raid 2 and Ninja 2, we seem to be beyond shaky-cam
and into a era of great action movies.
Now to the
dreck for a moment. Worst film for me so far has been American Sniper. While
there are many incompetent films this one had decent work done in it yet was
dull, obvious, choppy in its story-telling and didn't do any justice to its
potential, that of the effects on war on the psyche of a normal man who is a
professional soldier. A film such as The Hurt Locker or the TV mini-series
Generation Kill dealt with the situation with nuance. this was dial-a-cliche.
Back to the
great. Inherent Vice is a great character comedy, with a wonderful oddball
story and unique characters. Explaining much about it does a disservice, as the
film is an experience above all. It has great moments of melancholy beneath the
humour, and might be Paul Thomas Anderson's greatest achievement so far, as a strain
for significance that cancels what is apparent in character work that affected earlier films is nowhere to be
seen.
Let's go to
the very flawed. Jurassic World and Terminator
Genysis are deeply lazy films in their writing. Neither can be bothered truly
re-inventing themselves. Terminator tries a little harder but its inability to
do much with its base ideas in its second half squanders goodwill from first
half changes to the series lore. It could have been an interesting sci-fi movie
but ends up mediocre. But it's better than the last two films in the series and
at least had some momentum and recognition of the underlying sadness of the
original film. Jurassic World is a mechanical sequel that does nothing new and
yet manages to be acceptable to the masses. Its fine if you turn your brain off
but is deeply stupid if you dont. It's a depressing film as it suggests no-one
cares what they are watching and how it's made, as the execution is barely
competent yet the highest-grossing film of the year so far.
Back to the
good. Predestination and Mission Impossible Rogue Nation are films that won't
be seen as classics but are very good at what they do. Predestination is a
sci-fi time travel film that shows up how limited Terminator Genysis is by
taking on the twisted logic of time travel to its logical conclusion, that it
will drive you mad and then to spiritual exhaustion. Hopefully it's a major
cult film in the making but I don't want to write too much about it as it
potentially spoilery. Mission Impossible Rogue Nation is, like numbers one and
four in the series, a text-book example of how to make an excellent
entertainment. It's only real purpose is to go from one terrific suspense/action
scene to the next, and they're all very entertaining and twisted, but has lots
of humour, plot turns, and lots of details lesser films would ignore. It also
has a great motorbike chase and opera scene, doing what it needs with a clear
knowledge of what people want from it.
There have
been some other good entertainments that are worth a look. Ex Machina (good
first two-thirds, duff ending), Avengers Age Of Ultron (messy plot but great character
moments), Birdman (Not as deep as it thinks it is but entertaining), Fast &
Furious 7 (Silly, too long but loads of fun, especially in the mountain heist)
and Ant Man (Derivative, with no stand-out scene, but very enjoyable). These
films all have very obvious flaws but work as good entertainments.
Friday, 24 July 2015
IS MORPHEUS BEING IGNORED?
These are
notes for a video so please do not take them as being a fully written piece.
They are thoughts.
As the
development costs of Virtual Reality, in public terms Morpheus and Oculus, are
being met by gaming professionals, most professionals talking in detail about the
technology are gamer based. This leads to some important areas being brought up
in detail while other areas are downplayed as it’s not of interest to the
reporters, due to the gamer focus.
Subjects brought
up a lot are technical specs and how the technology will play for games,
basically the nuts and bolts of how it works for games. In the area of power,
Oculus indisputably has an advantage. Computers can be upgraded to a technical
level in graphics that far exceeds gaming consoles. Essentially consoles such
as PS4 and Xbox One and getting to 60 FPS while consoles are focused upon 2K resolution.
That means a great deal in terms in how the systems will play, in smoothness,
in how much memory the system can have, how it can expand what can be done
within games. This PC technical superiority means Oculus always has an
advantage, unless Sony jump to the next console generation quicker than
expected. Even then, PC with its ability to swap in new parts, always has a natural
advantage. Oculus should always be looking better than Morpheus
That would
make you assume that Morpheus is doomed. I don’t think it is.
Brand
awareness and technical interest of the masses is something that is being
glossed over. This is due to excitement about the technology, as well as due to
the fact that it’s still early in VR development. What we have here is the
worst it’s ever going to be.
Brand
awareness is where Sony has a great advantage. It sells in many technological
areas, develops its knowledge with new technology, always remains in front in
this area, invests in product such as films and making games. Oculus seems to
have recognised that by pairing with Microsoft recently but even with this partnership,
there is a limitation in reach for the masses. Microsoft as a brand isnt known
to the masses beyond PC software. Its game production are cult-level at best in
the mainstream. Facebook’s involvement is that of a company expanding what it
can do. It’s not a guarantee nor has a base in this area with the public. Sony
has. If you are going to try a new, expensive product, you are likely going to
go with a producer with a track record and experience with developing new
products to market-place, with a history of customer support in the area.
In technical
interest Sony also has the advantage. Both systems are said to be excellent. While
Oculus has PC advantage in specs, to the average person it means spending a lot
of money on a computer, which is likely confusing, potentially stressful,
reading lots of information on what specs will allow you to do what. Sony links
Morpheus to the PS4. That helps the system, is a simple plug-in, is something
the average consumer may feel more comfortable with. PC might be viewed as
cooler and more cutting edge but for mass sales Morpheus may have the
advantage.
Where the
product goes might be interesting. While its gamer developed, gaming technology
might still be limited to do anything too complicated in the early stages.
KindaFunny have discussed experiencing Morpheus and have suggested that it feels
more like a video experience, and that so much of how it will be used hasn’t yet
been worked out, and will only be solved by player feedback after launch. Putting
the level of detail into a long-term satisfying game might take years to figure
out, with the advanced memory and programming needed, especially if people want
realism. Games today still mainly have an uncanny valley problem on TV’s.
Studying this limited type of programming on VR may be alienating until more
work is done on stabilising it. (Keep it
dark in tones probably will help.) Less realistic first person shooters, space
games, are more likely the best first move, to keep money coming in while graphical
development is worked on.
In the
short-term, gaming might not be where VR sells most, which is where I think Sony
has an advantage. Funhaus recently discussed the subject and suggested that
sports and concerts might be a good way to pay for VR, so as to allow paying
customers to see sports events and concerts that they were unable to attend, using
VR to give an experience that people would pay for. While it would take time to
sort the details, a Morpheus hooked up to a PS4 is a simple way to sell this
service, if there is public interest. There would be simple set-up, a simple
payment method, and a consumer could easily experience it.
I would go
further and suggest narrative filming would be young audience members might
have interest in. If the technology exists, the blockbuster movie could morph
from theatres to VR, following from the logical expansion of KindaFunny
experiences. A franchise like Star Wars, Avengers or Transformers could be expanded
into VR, with players being in their action sequences, and other narrative
moments played out with viewer as an observer near the action. Taking dramatic
lessons learned over centuries from theatre presentation, lighting, long-form
story and pacing, this would not throw people off and would be a good way to
develop narrative into the future.
Such
development would also help pay for the technological development and help with
slowly developing a new visual language that could help develop VR gameplay development,
as the technology and memory capacity is improved, and interesting game
scenarios are developed in to the new form abilities and limitations, perhaps
merging with some narrative forms, in how a purely first-person situation would
develop in a game. Such development to the public would likely work better in
Sony’s Morpheus system as it exists now, with its knowledge of the
entertainment market, and public trust in its ability to develop, to move with
the market, and its ease in linking into a PS4. The market, if it develops,
might be drastically different in 5 years, as the market follows what is seen
as the best delivery service. I would say Sony has the best ability at the
moment to develop with the market, and however this develops, while Oculus
seems exclusively focused on one market, which are games. That may not be for
best long-term.
While Sony
does have mobility advantage, it being stuck with PS4 as its technology is something
that will be a problem, as we cannot see how the development of the technology
and demands of VR as it ramps up. It will affect how PS4 would function, as the
system could easily be left behind. This product limitation will give Oculus
time to adjust to market developments. PS5, if VR succeeds, is likely to arrive
fairly quickly if day to day usage specs for a competitive market are
established.
So to
conclude, both systems have strengths and weaknesses. Any development needs
talented people working on the technology. Dull product in VR in any area of
development would kill enthusiasm for VR. I would assume both will make large
adjustments in the next few years as the products are launched and they get
practical experience in a new market.
Saturday, 3 January 2015
Best of 2014
Slow year
for watching due to health. Will post in a few days in more detail to what I felt of the year film-wise.
Best films
Boyhood
The Grand Budapest Hotel
Under The Skin
Godzilla
Snowpiercer
Map To The Stars
Captain America: Winter Soldier
Gone Girl
Downloaded
The Raid 2
Noah
The Interview
Guardians Of The Galaxy
X-men: Days Of Future Past
22 Jump Street
Dawn of the Planet of the Apes
Worst
Trancendence
The Amazing Spiderman 2
Arrow Season 2/3 that played 2014
Doctor Who Series 8
The Flash Season 1 First half.
Best films
Boyhood
The Grand Budapest Hotel
Under The Skin
Godzilla
Snowpiercer
Map To The Stars
Captain America: Winter Soldier
Gone Girl
Downloaded
The Raid 2
Noah
Terrific Entertainments
Edge of TomorrowThe Interview
Guardians Of The Galaxy
X-men: Days Of Future Past
22 Jump Street
Dawn of the Planet of the Apes
Most Self-Indulgent
Hobbit 3
Best Directors cut
NightbreedWorst
Trancendence
The Amazing Spiderman 2
For TV I
missed many of the most praised shows. So these are what I did or didn't enjoy.
TV shows
Community Season 5Arrow Season 2/3 that played 2014
Doctor Who Series 8
The Flash Season 1 First half.
Overrated
True
Detective
Fun
From Dusk
til DawnSunday, 10 August 2014
True detective notes
This show
was well put together but not quite as original or intelligent as it seemed.
The acting and directing put the story over but the writing definitely had a
lot of bumps that could ahve been solved in its development.
I had problems with the following.
1. Plot- The plot was not as complicated as it
seemed, nor very well-written, with the
central characters were idiots or intelligent depending on plot needs. Some of
the acting hid that on a moment to moment basis but stepping back at the end,
there was a lot of problems in this area. Most of plot was solved halfway through
save for the cliched scary guy in the woods as seen from many a schlocky horror
movie. The reason to why this couldn't be investigated after the initial
shoot-out were never made strong enough nor was the twist to get the characters
back on track intriguing. There was not enough plot detailing to allow the
characters to be legitmately lost within the story or to make genuine mistakes.
There was a vagueness in all of the plot writing, as if the writer knew what
was expected for the gene put couldn't do it properly. In the final section there
was lots of supposed mysteries and conspiracies on why they couldn't get the
final guy but these were never paid off and were indeed thrown away for a
cliched horror ending. The plot kept repeating information from the first half
of the story but never twisted it intriguingly. Damningly, the show attempted a Texas chainsaw
meets Minatour and the labyrinth sequence, shot prettily, but there was no
psychological pay-off. The final episode was a dull and cliched pay-off of many story threads. For
a show named True Detective, there needed to be a mystery to live up to the
title. There was not.
2.
Derivative- Every show is influenced by something else, as any art form is. The
influences should be transcended. These were not. The serial killer tropes have
been worked for twenty years, and were very influenced by Thomas Harris. The TV
show Hannibal, based on the Harris novels, had used many of the same images
such as deer heads, backwoods murder pits, as True Detective a year earlier and had
worked themes such as identity in a mad and godless world, the emotional needs
in killers, self-delusion of hunters and of intelligence, in a far more
intriguing way. So the subject of the detection felt second-hand. The
detectives themselves were stronger in the story, and were the glue that held
many of the shows problems together yet I could not help but see a Homicide
influence, from the mixing of the intellectual and existential detective with
the down-to-earth cop, the themes of what murder and any kind of belief in
rationality means to the police or victims. This was a good model (and the even
had a cop kill crook bit). But I never felt that it added anything to what had
come before, and was actually simplistic in its conclusions. Themes are taken
to a certain point then stepped back from, such as limits of belief or
consequences of weakness, left to be a repeating cycle used for thematic point
that isnt always dramatised in a way that develops the point. Instead it sits
lazily. The acting and directing hides this a lot.
3. Backtracking
on show in final few minutes- The show had a good start, with a lead character who talked about theories that for a TV show
were unusual. He was blatantly an atheist in a religion-dominated area. This
was one of the strongest parts of the show, in its look at how people are
defined by and blinded by beliefs of any kind. Yet after all the horror the
show back tracks from this theme, suggesting that this anti-religious character
felt something supernatural in the final moments. It was meant to come across
as a moment of epiphany but instead was a betrayal of an interesting theme, of
how to live a moral life without supernatural belief. It betrayed the strongest
parts of the character and made most of the previous story feel cheap. Adding that element should have been made
earlier, to at least explore it. Instead here it felt like, oh I was wrong.
Ignore everything I said. That's terrible and immature writing.
To be fair
the show was well written in the character scenes, and placed interesting
emphasis on how time affects people. The show worked best when these elements
were forefronted. This was where the interest was. But the cliches truly
dragged it down from top-tier shows such as Breaking Bad or Deadwood. Despite
its flaws I'm glad I watched it. I just wish its better elements weren't dragged
down by conventional thinking and lack of ingenuity.
Wednesday, 22 January 2014
Best Of Year 2013
Best of year
to the wonder
upstream colour
before midnight
passion
cloud atlas
the world's end
gravity
pacific rim
zero dark thirty
alan partridge: alpha papa
day of reckoning
ninja 2
man of ti chi
Good fun
riddick
the last stand
iron man 3/thor 2
this is the end/ spring breakers/oz the great and powerful
the hobbit: desolation of smaug
Disappointing
django unchained
Horrible mess despite surface skills shown
man of steel
star trek into darkness
world war z
So so awful
red dawn
Sunday, 19 May 2013
Dr Who Series 7
It’s
a shame that series 7 was split in two, as it created an artificial diversion
in the through-story, which is about a man jumping between people and
adventures nervously, not quite able to connect as much as he’d like, while the
world has moved on around him. He is a character in these stories not wanting
to have people with him for too long, nor get into scrapes with him, to be put
into danger long-term by him, meaning that they’re not quite as interested in
him as he’d like. It’s a fun metaphor for the character as a whole, done with a
cheeky wink. This constant flux at the centre leads to a great gag in the
finale where the universe unwinds and falls to darkness due to his fidgety
travelling nature and the contradictions of him existing and not existing,
winding back for centuries, of worlds failing and stars collapsing because of
his emerging death over hundreds of occasions causing paradoxes and rips in
time.
Of course there’s a lot of fun stories throughout, many of which in this series have an element of the character’s past. Its peak were with the Steven Moffat stories Asylum of the Daleks, The Angels Take Manhattan, The Snowmen and The Name of the Doctor, which were all tales interested in the history of characters and how that defines them, winding time paradoxes that trap the villains and protagonists, and lost love. (Moffat’s wi-fi story The Belles of Saint John was a bit of a miss despite good moments, being a shallow comedy bit that lacked an interesting final act). All of these stories had atmosphere, a fast pace, good character beats (marriage of and then farewell to Ponds, introduction of Clara and series villain, a companion focusing on the many faces of the doctor) and managed to be uncluttered and confident. The weakest episodes in the series attempted to replicate this mix but suffered from a lack of clever plotting and dialogue. The stronger episodes outside Moffat tended to be their own thing.
Other highlights included the Mark Gatiss stories Cold War and The Crimson Horror, which were throwbacks to old Who, specifically to the Troughton and Tom Baker eras, the first story bringing back the terrific monster The Ice Warriors while Crimson Horror was a nod to the mid-70’s Robert Holmes stories, specifically The Talons of Weng Chiang. Also impressive were the under-rated fantasy orientated Neil Cross duo The Rings of Akhaten, which was a fairy story in sci-fi setting, and his ghost story Hide, which was Quatermass inspired but worked well as a story of a woman trapped in time, which echoed the series themes. Cross didn’t over-pack his tales and made them short-story-like in plot structure, avoiding silly over-plotting.
A Town Called Mercy, Journey to the Centre of the Tardis and Gaiman’s Nightmare in Silver, had good ideas and some terrific moments (Doctor versus an intellectual killer who mirrors his own character, Clara wondering through odd rooms and avoiding zombie flash-forwards to a grisly possible fate, the cybermen and their upgrades and the doctor going mad scientist evil dead 2 fight against himself) but could have done with stronger, atmospheric direction, more defined support in the acting of certain parts, and final act rewrites (the final acts were a major flaw for series 7). These three tales never quite landed on consistent atmosphere but the ideas got them through. They were messy and minor but likable.
The clunkers were the Chibnall duo Dinosaurs on a Spaceship and Power of Three, which despite promising elements (Dinosaurs, Doctor in real life trying to work out a seemingly mundane puzzle) threw away the charm for mechanical and fairly dull plotting. The plots felt exhausted and wheezing yet dominated the stories at the expense of the wonder the tales had potential for. They were terribly paced and Dinosaurs had the worst villain of the year (a grumpy old man with dumb robots) while Power Of Three had a final act where the writer essentially gave up and created a gibberish monster with no menace nor tie to the central threat.
Of course there’s a lot of fun stories throughout, many of which in this series have an element of the character’s past. Its peak were with the Steven Moffat stories Asylum of the Daleks, The Angels Take Manhattan, The Snowmen and The Name of the Doctor, which were all tales interested in the history of characters and how that defines them, winding time paradoxes that trap the villains and protagonists, and lost love. (Moffat’s wi-fi story The Belles of Saint John was a bit of a miss despite good moments, being a shallow comedy bit that lacked an interesting final act). All of these stories had atmosphere, a fast pace, good character beats (marriage of and then farewell to Ponds, introduction of Clara and series villain, a companion focusing on the many faces of the doctor) and managed to be uncluttered and confident. The weakest episodes in the series attempted to replicate this mix but suffered from a lack of clever plotting and dialogue. The stronger episodes outside Moffat tended to be their own thing.
Other highlights included the Mark Gatiss stories Cold War and The Crimson Horror, which were throwbacks to old Who, specifically to the Troughton and Tom Baker eras, the first story bringing back the terrific monster The Ice Warriors while Crimson Horror was a nod to the mid-70’s Robert Holmes stories, specifically The Talons of Weng Chiang. Also impressive were the under-rated fantasy orientated Neil Cross duo The Rings of Akhaten, which was a fairy story in sci-fi setting, and his ghost story Hide, which was Quatermass inspired but worked well as a story of a woman trapped in time, which echoed the series themes. Cross didn’t over-pack his tales and made them short-story-like in plot structure, avoiding silly over-plotting.
A Town Called Mercy, Journey to the Centre of the Tardis and Gaiman’s Nightmare in Silver, had good ideas and some terrific moments (Doctor versus an intellectual killer who mirrors his own character, Clara wondering through odd rooms and avoiding zombie flash-forwards to a grisly possible fate, the cybermen and their upgrades and the doctor going mad scientist evil dead 2 fight against himself) but could have done with stronger, atmospheric direction, more defined support in the acting of certain parts, and final act rewrites (the final acts were a major flaw for series 7). These three tales never quite landed on consistent atmosphere but the ideas got them through. They were messy and minor but likable.
The clunkers were the Chibnall duo Dinosaurs on a Spaceship and Power of Three, which despite promising elements (Dinosaurs, Doctor in real life trying to work out a seemingly mundane puzzle) threw away the charm for mechanical and fairly dull plotting. The plots felt exhausted and wheezing yet dominated the stories at the expense of the wonder the tales had potential for. They were terribly paced and Dinosaurs had the worst villain of the year (a grumpy old man with dumb robots) while Power Of Three had a final act where the writer essentially gave up and created a gibberish monster with no menace nor tie to the central threat.
The series was as unique and as interesting as 5 or 6, yet
was probably over-all the weakest of Moffat’s run in its no two-parter policy and
playing down of its over-all arc left the series a little fragmented. Asylum of
the Daleks, Cold War and Nightmare in Silver would have benefitted from longer running
times. The idea of the Doctor dropping into lives, rarely staying with them
between stories, played with the convention of the stories, was a funny and
inventive idea, yet left the series feeling bitty at times.
On the other hand series 7 had some of the character’s
finest moments. Moffat gave the solution to the Clara mystery in the Dalek
episode that introduced Clara (that she’s a voice and presence helping him
escape difficult times), repeated it in the Snowmen and giving her a face to
him, and then let the Doctor catch up to what was going on, as it’s a character
felt but not seen throughout his life. The Great Intelligence, while not as overt
as some series-long villains, was threatening enough to keep the story moving without
dominating artificially, and worked as a mirror to the Doctor (as a character
who dominates the lives of his companions/friends, but to a more fascist
direction, while the Doctor is careful to let his friend’s escape from his
influence and move on). The two Moffat-written Pond stories were terrific and atmospheric,
with great moments such as the Daleks forgetting all knowledge of their
greatest enemy and the Ponds trapped happily in America, with a time paradox separating
them from the Doctor (the first hint of the final story in the series would be
around time paradoxes). The return of the Ice Warriors was terrific and pared
down, and was an old school triumph. Finally there were the images of the old
Doctor’s in the Name of the Doctor, the sight of Hartnell stealing the Tardis
and interacting with Clara (who points him on his way to the right Tardis to
use) and finally the mysterious John Hurt incarnation of the character, which
is a great cliff-hanger for the series.
So despite flaws, this was a very worthwhile series of
stories.
Sunday, 12 May 2013
To The Wonder & Cloud Atlas
The mainstream has been fairly weak and specifically wretched
on a basic scripting level. To the side of this, the more ambitious, art-house
side of medium has delivered real achievements.
The film works on the logic of a silent film. Much of the dialogue is kept to a minimum, nothing important said outside voice-over. The characters are trapped by their inability to express themselves, are inside their limited understanding of the world, possess desires that causes them pain whether embraced or denied. The characters move through space, happy or sad, together or apart, the film felt using essential, pared movements, accumulating through a variety of emotional states.
What is important to the approach is that the emotions are not written into glib dialogue, nor is the story progression shown in segments that suggest an growing artificial understanding of the other. Each of the lovers remains trapped by themselves, each story area informing the next yet they remain apart in soul, allowing the reactions and voice-overs to allow us to understand how the lovers misunderstand one another. The film is about being apart yet somehow in love, yet not understanding the realities and the subtler inflections of these emotions, nor what to do with them. The pace of the film is careful to be tied to the emotions, the pain of the situation, of what is desired but not very well understood. All that is left is confusion. Despite their marriage in the film, the lovers do not truly become a couple until the ending. Even then this is tenuous, has issues that affect a relationship.
The film is about the inexpressible pressures on a soul yet is not expressionistic. It has a relaxed, naturalistic style, which informs the viewer through a scenes pacing, the framing of shots and people in expansive or domestic landscapes, and through the acting, which is superb and pared to the emotional essence of a character. This is a masterpiece, inspired by Murnau and Bresson, but has its own voice and sense of obsession.
Cloud Atlas isn’t on the same scale on achievement. It is an anthology story that is inter-cut rather than played sequentially. Most of its flaws are results of keeping clarity within stories that are being inter-cut, so the film does not become obscure. Therefore its storytelling and themes hit slightly obvious areas at times, there are dialogue issues, and there are segments of the film that stretch beyond the interest point. Yet it’s still a worthy film.
To The Wonder is a major achievement. Like Robert Bresson’s
later films such as Un Femme Douce and Lancelot De Lac, it has been criticised
by many, even its director’s admirers, as a self-parody of an established auteur
style. This is unfortunate. It is in fact a major advance for Terrence Malick,
is pared and focused, is stronger than either The New World or Tree Of Life.
It’s the story of a romance that floats in and out of
commitment and emotional engagement by its lovers, who are a flighty,
emotionally fragile French woman and a closed off American engineer. It takes
in their initial romance, their early days of living together, their split and
the man’s failed romance with another woman, the woman moving home and
returning to the man, an affair by the woman, and finally confused commitment to
one another by both parties.The film works on the logic of a silent film. Much of the dialogue is kept to a minimum, nothing important said outside voice-over. The characters are trapped by their inability to express themselves, are inside their limited understanding of the world, possess desires that causes them pain whether embraced or denied. The characters move through space, happy or sad, together or apart, the film felt using essential, pared movements, accumulating through a variety of emotional states.
What is important to the approach is that the emotions are not written into glib dialogue, nor is the story progression shown in segments that suggest an growing artificial understanding of the other. Each of the lovers remains trapped by themselves, each story area informing the next yet they remain apart in soul, allowing the reactions and voice-overs to allow us to understand how the lovers misunderstand one another. The film is about being apart yet somehow in love, yet not understanding the realities and the subtler inflections of these emotions, nor what to do with them. The pace of the film is careful to be tied to the emotions, the pain of the situation, of what is desired but not very well understood. All that is left is confusion. Despite their marriage in the film, the lovers do not truly become a couple until the ending. Even then this is tenuous, has issues that affect a relationship.
The film is about the inexpressible pressures on a soul yet is not expressionistic. It has a relaxed, naturalistic style, which informs the viewer through a scenes pacing, the framing of shots and people in expansive or domestic landscapes, and through the acting, which is superb and pared to the emotional essence of a character. This is a masterpiece, inspired by Murnau and Bresson, but has its own voice and sense of obsession.
Cloud Atlas isn’t on the same scale on achievement. It is an anthology story that is inter-cut rather than played sequentially. Most of its flaws are results of keeping clarity within stories that are being inter-cut, so the film does not become obscure. Therefore its storytelling and themes hit slightly obvious areas at times, there are dialogue issues, and there are segments of the film that stretch beyond the interest point. Yet it’s still a worthy film.
The film jumps between six stories, is focused upon the
development of a variety of souls, played by the same actor in each segment, as
humanity rises and falls. It is focused upon the personal and societal cul-de-sacs
that individuals and a culture possess and are dominated by. They are based in
the financial, reputation, scientific dominance, family, sexual and evolution.
Most stories deal with one or more of these areas.
The film’s joy is in how the stories inter-cut. These
stories are intentionally short story slight in plot but use the other stories
to suggest additional weight. They have the pleasures of short stories yet they
keep find the layers of how disparate stories, of failed love or rebellion
against slavery, have base elements which are integral to how people express
themselves from age to age, questioning how much people evolve truly over time.
In the film, like To The Wonder, characters are unable to see beyond their
personal prisons. In Cloud Atlas, sometimes the characters survive, sometimes they
don’t. Humanity moves on, learning or not from the past. The past is finally only
stories. I’m unsure if that’s pessimistic or realistic. It is an interesting
ambiguous element. Certain souls played by actors seem to develop in a positive
fashion while others seem to not change or devolve.
The film was written and directed by The Wachowski’s and
Tom Twyker. It’s a terrific achievement by both.
Friday, 10 May 2013
New films - There shall be spoilers
Iron Man 3
This
is unashamed pulp from Shane Black. There is a joy in the outrageous elements,
such as men and women glowing bright and burning people, a suit travelling
halfway across the country in pieces to help the hero and then mostly turning up
late, and having the villain turn out to be an ham actor. It throws away major
developments in voice-over in the final few minutes. It doesn’t even bother to
explain the villain’s motivations and plans in real detail and that’s fine.
Outside
of Captain America, this is the Marvel film most confident in what it is. It
switches what kind of film it is in every act while staying in the spy genre,
beginning as a hero under internal pressure, moving to a buddy bonding with a
kid movie with the hero on the run before becoming a Bond movie for the final
act. Yet it all feels like one story, and knows when to move on before an
element gets stale. Outside of Downey Jnr, who’s more interesting here than he’s
been since the Iron Man, Guy Pearce is the stand-out, playing a 1930’s style
villain. He knows what kind of film he’s in and goes for it, tongue always
slightly in cheek but keeping the vengeful menace in view.
Star Trek Into Darkness
What
a mess. There’s a lack of inspiration in this film that’s fairly pathetic.
It
begins with a story that’s not a story, that are instead a series of twists
that are not reveals as there is nothing to develop, and have motivations that
are taken back. It has a relentless pace that is worked mechanically, as things
occur with no space to develop or create emotional attachment. It introduces Khan as the villain halfway through
the film, which is a cul-de-sac, as they can’t kill him because he’s needed for
Wrath Of Khan.
Instead
the film works variations of The Wrath Of Khan but without any guts. Is Khan
betrayed, a betrayer, a villain, a misunderstood hero? Everything is attempted but
the gimmicks are po-faced, laboured by creaking plot devices, and are only an
actor’s workshop. There’s no through-line to character and situation, unlike in
Iron Man 3. Chris Pine as Kirk is stupid
throughout, being the dumbest hero to disgrace a movie. Pine works hard, pulls
off far more than the script should allow. Peter Weller turns up as the dumbest
secondary villain, which is no way to treat a good actor. He’s obviously the
villain from the first and makes idiot mistakes in every scene.
The
film is monotone in its second and third acts. It needs to literally turn on
some lights as there is scene after scene in darkness without variation, where
a good film would adapt visually to allow elements to pop. It’s samey
throughout in a wearying manner, that every scene is a drag, where every
character as a similar run-down feel.
The stupidity
and dumbest aspect is that the film kills Kirk yet brings him back in a method
that is set-up twice and is absurd, by giving Kirk Khan’s super-blood, so you
know it’s coming yet it makes so little sense that you’ve had time to hate it
before the final supposedly emotional reveal, when the hero is saved. Nothing
feels earned in this film. Everything is a cheat.
The frustrating
aspect of this film is that there are genuinely good elements. The first thirty
minutes are strong and sets everything up well. There’s a spacewalk scene that’s
no original but is well done. The enterprise loses gravity as it falls towards
earth, which is great but is so brief that it’s annoying.
This
is a very unfortunate film.
Oblivion
This
film is fun if none-too-bright. Unlike Star Trek Into Darkness it plays fair
with its clichéd elements, has variation, takes its time, works hard to have
emotional content. It’s too bad that it’s essentially a rip-off of every sci-fi
movie you’ve ever seen, and never quite delivers on the emotion. It cheats a
little at the end and has a late studio mandated but kinda dull action scene but
sets both up carefully enough so that you know what it’s gonna do but doesn’t
overplay it. For a dumb sci-fi blockbuster that’s fine. There’s nothing here
that is sillier than elements from sci-fi movies from the sixties/seventies such
as Planet Of The Apes, The Omega Man or Rollerball, who also had dubious plot or
moral aspects, gaps in logic but are well-regarded.
The
best areas are in the acting and design. It’s basically a three-hander with a
Morgan Freeman cameo but that is handled well and is an interesting if limited
claustrophobic play on two’s company three’s a crowd. The design is beautiful
and unforced, and has an aspect that has been lost in modern sci-fi, machines
and atmosphere that is pleasurable to view.
So
this one is a low-grade winner.
Django Unchained
This
is a sign of devolving talent.
There’s
no coffin being dragged, no iconic lead, no inventive villains. Instead it’s a slog
with a minor Django with an obvious story, fighting idiots who won’t just kill
him due to being none-too-bright. He murders people to find his wife, who he
has the chemistry of “let’s not even bother with a one-night-stand.”
Jamie
Foxx has been good in other films but he’s such a boring Django. He’s like a
moody teen who just wants to kill people. As soon as he loses his sidekick he
loses his only bit of humanity. You’re meant to be reading complexity but he
comes across as Sticky Fingaz playing Blade and wishing he was Wesley Snipes.
You have to assume that he’s not killed because he bored the villains into
forgetting about him.
Christopher
Waltz and Leonardo DiCaprio are the best things in the film. They are theatrical,
petulant, stupid, have many over-written scenes but are fun. Ironically their
scenes are what drags the film down as they go on for way too long in their
narrative purpose for suspense, as the viewer forgets to think about the
situation, wondering are they still talking. How long’s it been? An hour?
Samuel
L. Jackson turns up but it’s dull work. The character never clicks into being interesting.
He’s just this vengeful guy who spots what’s obvious and then forgets to kill
the hero, after the hero has killed half a plantation.
There
is action but its brief and lacks impact, as its ultimately quoting better
films without genuine inspiration.
After
the oddball inventiveness of his the Nazi-film history exploitation-fest
Inglorious Basterds and the woefully under-rated Stuntman hunting women Grindhouse
segment, it’s a shame that Tarantino missed on what seemed to be an obvious
fit, of a revenge-filled slave-based western.
Oz: The Great And Powerful
This
film is from a talent that is not peaking but moving at a steady, unspectacular
pace, repeating from past victories. It’s a minor film from Sam Raimi. There
are plenty of problems, from an under-developed story, a running time that’s
about twenty minutes too long, to scenes that are too leisurely.
The
upside is that these don’t matter so much. The film has a lead character that
is intentionally selfish and obnoxious. It’s basically Ash form Raimi’s Army Of
Darkness put into Oz, still making dumb mistakes that causes catastrophe for
all and then denying all blame, then running away until he is finally forced to
take action. That could be a disastrous character but Raimi knows how to work
it, keep it funny, keep the joke on the lead character. James Franco is game to
look like a fool throughout, so the centre of the film works.
Also
terrific are the minor characters, from the china girl to the monkey that
Franco treats like a pathetic slave in a series of great gags, to the wicked
and good witches. It’s very female focused in characters, which is useful, as
it gives the film different challenges and focus from the usual blockbuster macho
nonsense.
Oz
is realised in a solid, spectacular but unoriginal way, Raimi playing on
nostalgia for the iconic Wizard Of Oz. That works as a base, with Raimi finding
areas to expand upon with chases through fog, magic bubbles and illusion
tricks.
It’s
a good film but not at the same level as his previous film, the riotous Drag Me
To Hell.
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